Thursday 13 March 2008

TECHNIQUES

THE KEY FRAME.

Key frames are used at either side of a action, at the start and end. For example if a little boy was to swing a bat a key frame would be the first frame of the boy beginning to swing the bat, one as the bat connects with the ball, as this begins the action of the ball changing course, and one of the bat coming to a stop. Key frames are normally of a higher quality than in other frames.

THE OTHER FRAMES - THE INBETWEEN

An inbetween is a frame that comes between the key frame. Although more time is spent on the key frame, the inbetween plays a bigger role in holding the animation together. Without the inbetween frames the timing for the whole animation would be wrong and the whole look of the piece would be weak. Inbetween frames are drawn at varied spacing this is how the animations timing either increases or decreases

SQUASH AND STRETCH

The principals of squash and stretch can be applied to everything in animation from walk cycles, to bouncing balls. Squash and stretch indicated the weight of object is its heavy its going to compress more as it hit’s the ground than something that’s light with little weight to it. Squash and stretch also hints to the viewer what material the objects made from.
often in animation squash and stretch of over exaggerated for impact, comedy or to make the animation look real, in Disney’s case hyper realistic

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